A Place to Play and Exercise Together
Peripersonal Circle Interaction
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Building a future where play and exercise are inclusive and fun for people of all abilities

iGYM is an augmented reality system for inclusive play and exercise.

The system is designed for school and community-based sport or recreation facilities seeking to provide novel and accessible ways for people with different levels of mobility to play and exercise together.

Team

We are an interdisciplinary team of designers, engineers, and human-computer interaction researchers at the University of Michigan.

Roland Graf
Stamps School of Art & Design

Hun Seok Kim

College of Engineering

Michael Nebeling

School of Information

Research Assistants
Amy E. Whitesall
Pengqi Lu
Pallavi Benawri
Dashiell Carichner

Alumni
Sun Young Park
Emma Shpiz
Zixuan Li
Priyanka Raju
Megan Freund
Yaqian Zhao
Luyao Gong

Consultants
Betsy Howell, M.S., P.T.
Seth Andrew Warschausky, Ph.D.
Robert C. Ferguson, MHS, OTRL

Contact

Please email us if you are interested to learn more about iGYM or fill out the form below if you’d like to join or support our mission.

Play With Us

We are currently looking for partners to further develop the system. Please fill out the form if you are interested to support our mission and we will follow up with more details soon.




Publications

Roland Graf, Pallavi Benawri, Amy E Whitesall, Dashiell Carichner, Zixuan Li, Michael Nebeling, and Hun Seok Kim, “iGYM: An Interactive Floor Projection System for Inclusive Exergame Environments,” In Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’19), ACM. Best Paper Award!

iGYM is supported by