Building a future where play and exercise are inclusive and fun for people of all abilities
iGYM is an augmented reality system for inclusive play and exercise.
It is designed for school and community-based sport or recreation facilities seeking to provide novel and accessible ways for people with motor disabilities and their non-disabled peers to play and exercise together.
Team
We are an interdisciplinary team of designers, engineers, and human-computer interaction researchers at the University of Michigan.
Roland Graf
Stamps School of Art & Design
Hun Seok Kim
College of Engineering
Michael Nebeling
School of Information
Research Assistants
Joanne Huang
Ruifeng Xu
Ruotong Gao
Cyan Ma
Harper Ma
Lynn Li
Nicole Choi
Renan Chen
Sonia Lin
Xin Ying Chew
Alumni
Amy E. Whitesall
Sun Young Park
Emma Shpiz
Zixuan Li
Pengqi Lu
Pallavi Benawri
Priyanka Raju
Megan Freund
Yaqian Zhao
Luyao Gong
Dashiell Carichner
Consultants
Betsy Howell, M.S., P.T.
Seth Andrew Warschausky, Ph.D.
Robert C. Ferguson, MHS, OTRL
Contact
Please email us if you are interested to learn more about iGYM or fill out the form below if you’d like to join or support our mission.
Play With Us
Publications
Roland Graf, Pallavi Benawri, Amy E Whitesall, Dashiell Carichner, Zixuan Li, Michael Nebeling, and Hun Seok Kim, “iGYM: An Interactive Floor Projection System for Inclusive Exergame Environments,” In Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’19), ACM. Best Paper Award!
iGYM is supported by
© 2019 iGYM Solutions